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TDrift Map - Simple

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1TDrift Map - Simple  Empty TDrift Map - Simple Thu Nov 01, 2012 1:45 am

Team_PRO/Anonymous

Team_PRO/Anonymous

This is my drift map maded By Me hope You Like it

teleport command:
/drift

You Need:
Zcmd

Photos:

TDrift Map - Simple  Gta_sa2012-11-0112-18-51-39
TDrift Map - Simple  Gta_sa2012-11-0112-19-12-23
TDrift Map - Simple  Gta_sa2012-11-0112-19-14-04

Downloads:

Code:
#include <zcmd>
#define COLOR_YELLOW 0xFFFF00AA


   public OnFilterScriptInit()   
   AddStaticVehicleEx(560,1705.19995117,946.40002441,10.60000038,0.00000000,111,103,15); //Sultan
   AddStaticVehicleEx(560,1700.90002441,946.09997559,10.60000038,0.00000000,111,103,15); //Sultan
   AddStaticVehicleEx(560,1696.40002441,945.90002441,10.60000038,0.00000000,111,103,15); //Sultan
   AddStaticVehicleEx(560,1704.69995117,952.79998779,10.60000038,0.00000000,111,103,15); //Sultan
   AddStaticVehicleEx(560,1701.09997559,952.79998779,10.60000038,0.00000000,111,103,15); //Sultan
   AddStaticVehicleEx(560,1696.19995117,953.00000000,10.60000038,0.00000000,111,103,15); //Sultan
   AddStaticVehicleEx(562,1704.80004883,960.00000000,10.60000038,88.00000000,71,53,15); //Elegy
   AddStaticVehicleEx(562,1705.19995117,964.79998779,10.60000038,87.99499512,71,53,15); //Elegy
   AddStaticVehicleEx(562,1698.80004883,960.20001221,10.60000038,87.99499512,71,53,15); //Elegy
   AddStaticVehicleEx(562,1699.19995117,965.00000000,10.60000038,87.99499512,71,53,15); //Elegy
   AddStaticVehicleEx(562,1699.50000000,969.40002441,10.60000038,123.99499512,71,53,15); //Elegy
   CreateObject(3578,1681.59960938,942.19921875,10.39999962,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
   CreateObject(3578,1658.40002441,942.70001221,10.60000038,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2)
   CreateObject(9237,1634.59997559,933.29998779,17.70000076,0.00000000,0.00000000,0.00000000); //object(lighhouse_sfn) (1)
   CreateObject(982,1637.80004883,931.70001221,10.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
   CreateObject(982,1666.69995117,910.79998779,10.39999962,0.00000000,0.00000000,0.00000000); //object(fenceshit) (2)
   CreateObject(982,1638.50000000,888.50000000,10.10000038,0.00000000,358.00000000,48.00000000); //object(fenceshit) (3)
   CreateObject(982,1720.59997559,894.29998779,10.10000038,0.00000000,357.99499512,275.99926758); //object(fenceshit) (4)
   CreateObject(982,1752.40002441,885.50000000,10.10000038,0.00000000,357.98950195,309.99853516); //object(fenceshit) (5)
   CreateObject(982,1756.69921875,918.29980469,10.10000038,0.00000000,357.98950195,359.98901367); //object(fenceshit) (7)
   CreateObject(982,1756.80004883,902.90002441,10.10000038,0.00000000,357.98950195,359.98901367); //object(fenceshit) (8)
   CreateObject(982,1744.59997559,925.90002441,10.10000038,0.00000000,357.98950195,359.98901367); //object(fenceshit) (9)
   CreateObject(982,1756.80004883,971.09997559,10.10000038,0.00000000,357.98950195,359.98901367); //object(fenceshit) (10)
   CreateObject(982,1748.30004883,982.00000000,10.10000038,0.00000000,357.98950195,221.98901367); //object(fenceshit) (11)
   CreateObject(982,1699.09997559,975.40002441,10.10000038,0.00000000,357.98950195,221.98425293); //object(fenceshit) (12)
   CreateObject(982,1690.30004883,997.90002441,10.10000038,0.00000000,357.98950195,179.98425293); //object(fenceshit) (13)
   CreateObject(982,1695.30004883,1004.79998779,10.10000038,0.00000000,359.98950195,159.98352051); //object(fenceshit) (14)
   CreateObject(982,1698.80004883,1057.80004883,10.10000038,0.00000000,1.98901367,49.98291016); //object(fenceshit) (15)
   CreateObject(982,1677.59997559,1067.30004883,10.10000038,0.00000000,1.98852539,89.98229980); //object(fenceshit) (16)
   CreateObject(982,1652.80004883,1067.59997559,10.10000038,0.00000000,1.98303223,89.97802734); //object(fenceshit) (17)
   CreateObject(982,1632.30004883,1059.50000000,10.10000038,0.00000000,1.98303223,311.97799683); //object(fenceshit) (18)
   CreateObject(982,1629.90002441,1057.40002441,10.10000038,0.00000000,1.97753906,311.97326660); //object(fenceshit) (19)
   CreateObject(982,1634.40002441,1051.50000000,10.10000038,0.00000000,1.97753906,175.97326660); //object(fenceshit) (20)
   CreateObject(982,1700.30004883,1029.30004883,10.10000038,0.00000000,1.97204590,175.96801758); //object(fenceshit) (21)
   CreateObject(982,1691.59997559,1046.90002441,10.10000038,0.00000000,1.97204590,59.96801758); //object(fenceshit) (22)
   CreateObject(982,1677.90002441,1054.69995117,10.10000038,0.00000000,1.96655273,59.96337891); //object(fenceshit) (23)
   CreateObject(982,1655.50000000,1025.00000000,10.10000038,0.00000000,1.97204590,175.96801758); //object(fenceshit) (24)
   CreateObject(982,1643.90002441,1036.90002441,10.10000038,0.00000000,1.97204590,273.96801758); //object(fenceshit) (25)
   CreateObject(982,1668.80004883,1038.40002441,10.10000038,0.00000000,1.96655273,273.96606445); //object(fenceshit) (26)
   CreateObject(982,1668.30004883,1002.90002441,10.10000038,0.00000000,1.96655273,325.96606445); //object(fenceshit) (27)
   CreateObject(982,1652.80004883,1002.00000000,10.10000038,0.00000000,1.96105957,345.96435547); //object(fenceshit) (28)
   CreateObject(982,1653.79980469,978.29980469,10.10000038,0.00000000,1.95007324,23.95568848); //object(fenceshit) (29)
   CreateObject(982,1690.00000000,966.70001221,10.10000038,0.00000000,1.96105957,325.96435547); //object(fenceshit) (30)
   CreateObject(8875,1678.19995117,938.90002441,15.89999962,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct14) (1)
   CreateObject(8874,1678.69995117,937.79998779,16.79999924,0.00000000,0.00000000,0.00000000); //object(vgsecnstrct13) (1)
   CreateObject(18275,1673.19995117,943.00000000,12.30000019,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (1)
   CreateObject(18275,1667.19995117,942.90002441,12.30000019,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (2)
   CreateObject(3427,1686.40002441,928.00000000,9.80000019,0.00000000,0.00000000,0.00000000); //object(derrick01) (1)
   CreateObject(3427,1699.69995117,926.59997559,9.80000019,0.00000000,0.00000000,0.00000000); //object(derrick01) (2)
   CreateObject(1351,1670.40002441,943.79998779,9.60000038,0.00000000,358.00000000,180.00000000); //object(cj_traffic_light5) (1)
   CreateObject(1351,1669.90002441,943.79998779,9.60000038,0.00000000,357.99499512,179.99450684); //object(cj_traffic_light5) (2)
   CreateObject(3578,1689.40002441,942.20001221,10.39999962,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3)
   CreateObject(3578,1697.90002441,942.29998779,10.39999962,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (4)
   CreateObject(3578,1703.30004883,942.29998779,10.39999962,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (5)
   CreateObject(982,1658.59997559,955.90002441,10.10000038,0.00000000,1.95007324,359.95568848); //object(fenceshit) (29)

CMD:drift(playerid,params[])
{
 #pragma unused params
  SetPlayerPos(playerid,0,1685.7904,954.5533,10.7347,89.0383,0,0,0,0,0,0);
  SendClientMessage(playerid,COLOR_YELLOW"You Have been Teleported To Drift 1");
  return 1;
}

2TDrift Map - Simple  Empty Re: TDrift Map - Simple Sat Oct 19, 2013 3:03 pm

CaRRoT



Pretty good, I like it.

3TDrift Map - Simple  Empty I like! Sat Oct 19, 2013 3:39 pm

Faiilure



Pretty cool-looking!
geek 

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