Pretty straight forward, some animations. Won't really have to through typing every single animation command as you can read it yourself after "CMD:" in the code. I basically used this in my Los Santos server around a year ago, decided to release it to the sa-mp and eazygamers.co.cc community, enjoy everyone.
- Code:
CMD:taxiL(playerid, params[])
{
LoopingAnim(playerid,"PED","IDLE_taxi",4.0,0,1,1,1,0);
return 1;
}
CMD:punch(playerid, params[])
{
LoopingAnim(playerid,"MD_CHASE","MD_BIKE_Punch",4.0,0,1,1,1,0);
return 1;
}
CMD:greet1(playerid, params[])
{
LoopingAnim(playerid,"WUZI","Wuzi_Greet_Plyr",4.0,0,1,1,1,0);
return 1;
}
CMD:greet2(playerid, params[])
{
LoopingAnim(playerid,"WUZI","Wuzi_Greet_Wuzi",4.0,0,1,1,1,0);
return 1;
}
CMD:wave(playerid, params[])
{
LoopingAnim(playerid,"BD_FIRE ","BD_GF_Wave",4.0,0,1,1,1,0);
return 1;
}
CMD:argue(playerid, params[])
{
LoopingAnim(playerid,"PAULNMAC","PnM_Argue1_A",4.0,0,1,1,1,0);
return 1;
}
CMD:sleep(playerid, params[])
{
LoopingAnim(playerid,"INT_HOUSE","BED_In_L",4.0,0,1,1,1,0);
return 1;
}
CMD:lean2(playerid, params[])
{
LoopingAnim(playerid,"RYDER","Van_Lean_L",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign1(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign1",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign2(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign1LH",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign3(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign2",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign4(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign2LH",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign5(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign3",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign6(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign3LH",4.0,0,1,1,1,0);
return 1;
}
CMD:gsign7(playerid, params[])
{
LoopingAnim(playerid,"GHANDS","gsign4",4.0,0,1,1,1,0);
return 1;
}
CMD:carjacked1(playerid, params[])
{
LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
return 1;
}
CMD:carjacked2(playerid, params[])
{
LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
return 1;
}
CMD:handsup(playerid, params[])
{
LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
return 1;
}
CMD:cellin(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
CMD:cellout(playerid, params[])
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
CMD:drunk(playerid, params[])
{
LoopingAnim(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
return 1;
}
CMD:bomb(playerid, params[])
{
ClearAnimations(playerid);
LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
return 1;
}
CMD:getarrested(playerid, params[])
{
LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
CMD:laugh(playerid, params[])
{
OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
CMD:lookout(playerid, params[])
{
OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
CMD:robman(playerid, params[])
{
LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
CMD:crossarms(playerid, params[])
{
LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
CMD:lay(playerid, params[])
{
LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
CMD:hide(playerid, params[])
{
LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
return 1;
}
CMD:vomit(playerid, params[])
{
OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
CMD:eat(playerid, params[])
{
OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
return 1;
}
// Wave
CMD:slapass(playerid, params[])
{
OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
CMD:deal(playerid, params[])
{
OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
CMD:crack(playerid, params[])
{
LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
// Sit
CMD:sit(playerid, params[])
{
LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
return 1;
}
// Idle Chat
CMD:chat(playerid, params[])
{
LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
return 1;
}
// Idle Chat2
CMD:chat2(playerid, params[])
{
LoopingAnim(playerid,"MISC","Idle_Chat_02",4.0,1,0,0,1,1);
return 1;
}
// Fucku
CMD:fuckyou(playerid, params[])
{
OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
return 1;
}
// TaiChi
CMD:taichi(playerid, params[])
{
LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
return 1;
}
// ChairSit
// Fall on the ground
CMD:flip(playerid, params[])
{
LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
return 1;
}
// Fall
CMD:backflip(playerid, params[])
{
LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
return 1;
}
// kiss
CMD:kiss(playerid, params[])
{
LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
return 1;
}
// Injujred
CMD:injured(playerid, params[])
{
LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
// Violence animations
CMD:push(playerid, params[])
{
OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
return 1;
}
CMD:akick(playerid, params[])
{
OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
return 1;
}
CMD:lowbodypush(playerid, params[])
{
OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
return 1;
}
// Spray
CMD:spray(playerid, params[])
{
OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
return 1;
}
// Headbutt
CMD:headbutt(playerid, params[])
{
OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
return 1;
}
// Medic
CMD:medic(playerid, params[])
{
OnePlayAnim(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
return 1;
}
// KO Face
CMD:koface(playerid, params[])
{
LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
return 1;
}
// KO Stomach
CMD:kostomach(playerid, params[])
{
LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
return 1;
}
// Jump for your life!
CMD:lifejump(playerid, params[])
{
LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
return 1;
}
// Exhausted
CMD:exhaust(playerid, params[])
{
LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
return 1;
}
// Left big slap
CMD:leftslap(playerid, params[])
{
OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
return 1;
}
// Big fall
CMD:rollfall(playerid, params[])
{
LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
return 1;
}
// Locked
CMD:carlock(playerid, params[])
{
OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
CMD:rcarjack1(playerid, params[])
{
OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
CMD:lcarjack1(playerid, params[])
{
OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
CMD:rcarjack2(playerid, params[])
{
OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
CMD:lcarjack2(playerid, params[])
{
OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
return 1;
}
// Hood frisked
CMD:hoodfrisked(playerid, params[])
{
LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
return 1;
}
// Lighting cigarette
CMD:lightcig(playerid, params[])
{
OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
return 1;
}
// Tap cigarette
CMD:tapcig(playerid, params[])
{
OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
return 1;
}
// Bat stance
CMD:bat(playerid, params[])
{
LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
return 1;
}
// Boxing
CMD:box(playerid, params[])
{
LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
return 1;
}
// Lay 2
CMD:lay2(playerid, params[])
{
LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
return 1;
}
CMD:chant(playerid, params[])
{
LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
return 1;
}
CMD:fucku(playerid, params[])
{
OnePlayAnim(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
return 1;
}
CMD:shouting(playerid, params[])
{
LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
return 1;
}
CMD:cop(playerid, params[])
{
OnePlayAnim(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
return 1;
}
CMD:elbow(playerid, params[])
{
OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
return 1;
}
CMD:kneekick(playerid, params[])
{
OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
return 1;
}
CMD:fstance(playerid, params[])
{
LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
return 1;
}